Wednesday, May 6, 2020

Selling Violent Video Games On Minors - 2161 Words

Nick Brown Mrs. Kendra Gallos English 3 Honors 18 April 2016 Selling Violent Video Games to Minors, Is It Good? In the year 1972, something happened that would forever change the world of home entertainment and personal enjoyment. The first video game to break through the confines of reality, was a game called Pong. From Pong, to Call of Duty, people come a long way in the world of video games. However, some games have struck up controversy with their gratuitous violence and their questionable motives. It has become so controversial, that it has been taken up and noticed by our own government. So, what’s the problem with violent video games, and how can the next generation be protected, so that they will not get influenced by these games in real life? So how did all of this begin? Let us go back to a time where change needed to happen to the flow of digital entertainment. In the year 1993, a new arcade cabinet just made it’s way to the arcades and is getting played more and more every single day. That game was called Mortal Kombat. Mortal Kombat is a fighting game on the arcade that would soon debut on home consoles. â€Å"But that sounds very similar to Street Fighter 2†, some people may ask right now, â€Å"what was so special about Mortal Kombat?† Well there were 2 very distinct differences between these games. First were the designs of the characters, and the second(and most obvious) was the ABSOLUTELY GORY FATALITIES! This quote fromShow MoreRelatedVideo Games Are Not Safe For Young Viewers914 Words   |  4 PagesVanderbilt blogger Emily Hughes states that video games have been around for over 50 years, starting as coin-operated console and computer games. Video games have progressed from simple 2-dimentional videos with simple controller actions to realistic and 3-dimentional videos that involve full attention mentally and physically. The first video game launched was Spacewar in 1962 where the objective of the game was for spaceships to battle to the death in space. The theme of fighting to the death hasRead MoreThe Pros And Cons Of Video Games1714 Words   |  7 Pagesentertainment, particularly video games and movies. Even though we don’t think about it, video games and movies are relatively new inventions. They have changed society and will likely keep changing it for a long time. Though they are usually associated with a positive connota tion, there are people who think differently. Since it’s inception, media has also been associated with manipulating the impressionable minds of children, particularly violent media. In the past, it’s been violent literature. NowadaysRead MoreImpact of Violent Video Games on Adolescents Essay1316 Words   |  6 PagesVideo games already have a bad reputation when it comes to the teenage generation. The video games that are being released in the past ten years have caused some speculation if they are suitable for kids to play. Some states have even tried getting involved with the issue by banning the distribution of offensive video games to minors. First-person shooting games have increased in popularity, and some experts say it is also increases violent behavior in the adolescents that are playing it. The increaseRead More Government Regulation of Video Game Violence is Unconstitutional and Unnecessary.978 Words   |  4 Pagesoccurrence. The cause of this familiar scene is minors suffering from social disorders and aggression. The major focus of blame is the entertainment industry including television, movies, books, and recently video games. The state of California decided to address the concern of video game violence by passing a law banning minors from purchasing games that are considered â€Å"violent†. However, the law is unconstitutional and unnecessary. The law is simple: any game that humanoid characters are maimed, killedRead MoreVideo Games Should Be Legal1585 Words   |  7 PagesViolent video games have been a source of controversy since 1976. Though there are many issues surrounding these games, there is one that is quite fickle: whether or not the descriptions for violent video games should be more thorough and if parents or adults should be able to purchase violent video games for minors. There should be more descriptive ratings and adults should not be allowed to buy video games for minors, because the ratings and descriptions now are not very thorough, and minors canRead MoreCommunication Media Arts High School. . . Should Teens1775 Words   |  8 PagesPurchase Violent Video Games? Bryan Dorsette Dr. Williams English AP 18 May 2017â€Æ' Table of Contents Abstract 2 Introduction 3 History 3 Problem Statement 4 Factual Data 5 Case Studies 5 Resolution 6 Conclusion 7 Works Cited 9 â€Æ' Abstract In the U.S., retail stores will not allow underage teens or minors to purchase violent or mature rated video games without a guardian. 97 percent of teens in the U.S., ages 12-17 play video games. More than half of the best selling games are violent or matureRead MoreCommon Belief Of Video Game Violence1418 Words   |  6 PagesLiterature Review Common Belief of Video Game Violence Ever since the Columbine High School shooting in 1999 and the shooting at Sandy Hook Elementary School in 2012 (and many other incidents), there has been a belief among many people that playing violent video games causes children to commit violent crimes. These societal beliefs fall into the â€Å"moral panic† category where society believes that behavioral choices of others within a society poses a great risk to a society as a whole (Ferguson, 2008)Read MoreThe Entertainment Software Rating Board : Unregulated Censorship Of Violence1385 Words   |  6 Pagesratings assigned to video games. Additionally, the guidelines imposed by the ESRB are not enforced by federal law and companies can chose to disregard the standards set forth by the organization without notice. Due to strict guidelines imposed by the ESRB, Microsoft and Sony will not license a game, unless the game has been thoroughly reviewed by the ESRB. Furthermore, the organizations influence has caused retailers to create internal regulations regarding the sale of games given a mature ratingRead MoreViolent Video Games Effects On Children934 Words   |  4 Pagestodays’ society is Violent video games effect negatively on youngsters. This issue is growing because many of these games are featured aggressive elements that lead youngsters towards violence. For most players, video games are fun but also violent games take over the lives of some player. Since the world of video games was started in the 1980s, the video games still getting new level of popularity in this world. Most people are getting really addictive of these violent video games. The first importantRead MoreDo Violent Video Games Doom Young Players? Essay1352 Words   |  6 Pagesthe ages of 6 and 16 have gravitated towards video games. As technology has progressed, developers have greatly improved the graphics of video games. As a result, very real portrayals of human beings can be created. However, in many cases, game makers take advantage of this and incorporate realistic violence in the games. Although games such as these are rated for mature players, children have been able to obtain and play these violent types of video games. Due to this trend, many psychologists and

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